57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System;
|
|
using Server.Items;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class BoneStuddedGorget : BaseArmor
|
|
{
|
|
public override int BasePhysicalResistance{ get{ return 3; } }
|
|
public override int BaseFireResistance{ get{ return 3; } }
|
|
public override int BaseColdResistance{ get{ return 4; } }
|
|
public override int BasePoisonResistance{ get{ return 2; } }
|
|
public override int BaseEnergyResistance{ get{ return 4; } }
|
|
|
|
public override int InitMinHits{ get{ return 150; } }
|
|
public override int InitMaxHits{ get{ return 150; } }
|
|
|
|
public override int AosStrReq{ get{ return 25; } }
|
|
public override int OldStrReq{ get{ return 25; } }
|
|
|
|
public override int ArmorBase{ get{ return 16; } }
|
|
|
|
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
|
|
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
|
|
|
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
|
|
|
|
[Constructable]
|
|
public BoneStuddedGorget() : base( 0x13D6 )
|
|
{
|
|
Weight = 1.0;
|
|
Hue = 2419;
|
|
Name = "Bone-Studded Gorget";
|
|
Attributes.ReflectPhysical = 15;
|
|
Attributes.WeaponSpeed = 3;
|
|
Attributes.WeaponDamage = 6;
|
|
}
|
|
|
|
public BoneStuddedGorget( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
|
|
if ( Weight == 2.0 )
|
|
Weight = 1.0;
|
|
}
|
|
}
|
|
} |