using System; using Server.Items; namespace Server.Items { public class BoneStuddedGorget : BaseArmor { public override int BasePhysicalResistance{ get{ return 3; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 4; } } public override int BasePoisonResistance{ get{ return 2; } } public override int BaseEnergyResistance{ get{ return 4; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override int AosStrReq{ get{ return 25; } } public override int OldStrReq{ get{ return 25; } } public override int ArmorBase{ get{ return 16; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } } public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } } [Constructable] public BoneStuddedGorget() : base( 0x13D6 ) { Weight = 1.0; Hue = 2419; Name = "Bone-Studded Gorget"; Attributes.ReflectPhysical = 15; Attributes.WeaponSpeed = 3; Attributes.WeaponDamage = 6; } public BoneStuddedGorget( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 2.0 ) Weight = 1.0; } } }