75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("an elder gazer corpse")]
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public class ElderGazer : BaseCreature
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{
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[Constructable]
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public ElderGazer()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "an elder gazer";
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this.Body = 22;
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this.BaseSoundID = 377;
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this.SetStr(296, 325);
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this.SetDex(86, 105);
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this.SetInt(291, 385);
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this.SetHits(178, 195);
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this.SetDamage(8, 19);
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this.SetDamageType(ResistanceType.Physical, 50);
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this.SetDamageType(ResistanceType.Energy, 50);
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this.SetResistance(ResistanceType.Physical, 45, 55);
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this.SetResistance(ResistanceType.Fire, 60, 70);
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this.SetResistance(ResistanceType.Cold, 40, 50);
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this.SetResistance(ResistanceType.Poison, 40, 50);
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this.SetResistance(ResistanceType.Energy, 40, 50);
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this.SetSkill(SkillName.Anatomy, 62.0, 100.0);
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this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
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this.SetSkill(SkillName.Magery, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 115.1, 130.0);
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this.SetSkill(SkillName.Tactics, 80.1, 100.0);
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this.SetSkill(SkillName.Wrestling, 80.1, 100.0);
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this.Fame = 12500;
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this.Karma = -12500;
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this.VirtualArmor = 50;
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}
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public ElderGazer(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel
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{
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get
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{
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return Core.AOS ? 4 : 0;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |