using System; namespace Server.Mobiles { [CorpseName("an elder gazer corpse")] public class ElderGazer : BaseCreature { [Constructable] public ElderGazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an elder gazer"; this.Body = 22; this.BaseSoundID = 377; this.SetStr(296, 325); this.SetDex(86, 105); this.SetInt(291, 385); this.SetHits(178, 195); this.SetDamage(8, 19); this.SetDamageType(ResistanceType.Physical, 50); this.SetDamageType(ResistanceType.Energy, 50); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Fire, 60, 70); this.SetResistance(ResistanceType.Cold, 40, 50); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.Anatomy, 62.0, 100.0); this.SetSkill(SkillName.EvalInt, 90.1, 100.0); this.SetSkill(SkillName.Magery, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 115.1, 130.0); this.SetSkill(SkillName.Tactics, 80.1, 100.0); this.SetSkill(SkillName.Wrestling, 80.1, 100.0); this.Fame = 12500; this.Karma = -12500; this.VirtualArmor = 50; } public ElderGazer(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return Core.AOS ? 4 : 0; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }