46 lines
984 B
C#
46 lines
984 B
C#
using System;
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using Server;
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using Server.Spells;
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namespace Server.Items
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{
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public class HygieiasAmulet : GoldNecklace
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public HygieiasAmulet()
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{
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SkillBonuses.SetValues(0, SkillName.Alchemy, 10);
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}
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public HygieiasAmulet(Serial serial) : base(serial)
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{
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}
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public override bool CanFortify { get { return false; } }
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public override int LabelNumber
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{
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get
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{
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return 1153524;
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}
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} // Hygieia's Amulet [Replica]
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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