using System; using Server; using Server.Spells; namespace Server.Items { public class HygieiasAmulet : GoldNecklace { public override bool IsArtifact { get { return true; } } [Constructable] public HygieiasAmulet() { SkillBonuses.SetValues(0, SkillName.Alchemy, 10); } public HygieiasAmulet(Serial serial) : base(serial) { } public override bool CanFortify { get { return false; } } public override int LabelNumber { get { return 1153524; } } // Hygieia's Amulet [Replica] public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }