78 lines
1.4 KiB
C#
78 lines
1.4 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a training bull corpse" )]
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public class TrainingBull : BaseCreature
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{
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[Constructable]
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public TrainingBull()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a training bull";
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Body = 0xE9;
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//BaseSoundID = 0x64;
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Hue = 312;
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CantWalk = true;
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SetStr( 77, 111 );
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SetDex( 56, 75 );
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SetInt( 47, 75 );
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Blessed = false;
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HitsMaxSeed = 7500;
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Hits = 7500;
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SetMana( 0 );
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SetDamage( 2, 2 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetSkill( SkillName.MagicResist, 10, 25 );
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SetSkill( SkillName.Tactics, 10, 25 );
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SetSkill( SkillName.Wrestling, 10, 25 );
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Fame = 600;
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Karma = 0;
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VirtualArmor = 100;
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Tamable = false;
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}
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public override void OnHitsChange(int oldValue)
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{
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if (Hits != 7500)
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{
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Hits = 7500;
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}
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base.OnHitsChange(oldValue);
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}
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public TrainingBull(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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