using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a training bull corpse" )] public class TrainingBull : BaseCreature { [Constructable] public TrainingBull() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a training bull"; Body = 0xE9; //BaseSoundID = 0x64; Hue = 312; CantWalk = true; SetStr( 77, 111 ); SetDex( 56, 75 ); SetInt( 47, 75 ); Blessed = false; HitsMaxSeed = 7500; Hits = 7500; SetMana( 0 ); SetDamage( 2, 2 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetSkill( SkillName.MagicResist, 10, 25 ); SetSkill( SkillName.Tactics, 10, 25 ); SetSkill( SkillName.Wrestling, 10, 25 ); Fame = 600; Karma = 0; VirtualArmor = 100; Tamable = false; } public override void OnHitsChange(int oldValue) { if (Hits != 7500) { Hits = 7500; } base.OnHitsChange(oldValue); } public TrainingBull(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }