99 lines
2.1 KiB
C#
99 lines
2.1 KiB
C#
//Make a weapon One-HAnded, based on the Self Repair deed by SHAMBAMPOW
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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namespace Server.Items
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{
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public class OneHandedTarget : Target
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{
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private OneHandedDeed m_Deed;
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public OneHandedTarget( OneHandedDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is BaseWeapon )
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{
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Item item = (Item)target;
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot use this deed on that item there!" );
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}
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else
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{
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if(((BaseWeapon)item).Layer == Layer.OneHanded)
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{
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from.SendMessage( "That weapon is already One-Handed!");
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return;
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}
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else
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{
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((BaseWeapon)item).Layer = Layer.OneHanded;
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from.SendMessage( "This weapon is now One-Handed.");
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m_Deed.Delete();
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}
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}
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return;
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}
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else
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{
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from.SendMessage( "You cannot use this deed on that!" );
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}
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}
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}
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public class OneHandedDeed : Item
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{
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[Constructable]
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public OneHandedDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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Name = "Make a weapon One-Handed deed";
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LootType = LootType.Blessed;
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Hue = 1150;
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}
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public OneHandedDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendMessage("Which weapon would you like to make One-Handed?" );
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from.Target = new OneHandedTarget( this );
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}
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}
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}
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} |