//Make a weapon One-HAnded, based on the Self Repair deed by SHAMBAMPOW using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; namespace Server.Items { public class OneHandedTarget : Target { private OneHandedDeed m_Deed; public OneHandedTarget( OneHandedDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { if ( target is BaseWeapon ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot use this deed on that item there!" ); } else { if(((BaseWeapon)item).Layer == Layer.OneHanded) { from.SendMessage( "That weapon is already One-Handed!"); return; } else { ((BaseWeapon)item).Layer = Layer.OneHanded; from.SendMessage( "This weapon is now One-Handed."); m_Deed.Delete(); } } return; } else { from.SendMessage( "You cannot use this deed on that!" ); } } } public class OneHandedDeed : Item { [Constructable] public OneHandedDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "Make a weapon One-Handed deed"; LootType = LootType.Blessed; Hue = 1150; } public OneHandedDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendMessage("Which weapon would you like to make One-Handed?" ); from.Target = new OneHandedTarget( this ); } } } }