Files
abysmal-isle/Scripts/Mobiles/Normal/Zombie.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

100 lines
2.3 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a rotting corpse")]
public class Zombie : BaseCreature
{
[Constructable]
public Zombie()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a zombie";
Body = 3;
BaseSoundID = 471;
SetStr(46, 70);
SetDex(31, 50);
SetInt(26, 40);
SetHits(28, 42);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 5, 10);
SetSkill(SkillName.MagicResist, 15.1, 40.0);
SetSkill(SkillName.Tactics, 35.1, 50.0);
SetSkill(SkillName.Wrestling, 35.1, 50.0);
Fame = 600;
Karma = -600;
VirtualArmor = 18;
PackBodyPartOrBones();
}
public Zombie(Serial serial)
: base(serial)
{
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Regular;
}
}
public override TribeType Tribe { get { return TribeType.Undead; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override bool IsEnemy(Mobile m)
{
if(Region.IsPartOf("Haven Island"))
{
return false;
}
return base.IsEnemy(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}