using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a rotting corpse")] public class Zombie : BaseCreature { [Constructable] public Zombie() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a zombie"; Body = 3; BaseSoundID = 471; SetStr(46, 70); SetDex(31, 50); SetInt(26, 40); SetHits(28, 42); SetDamage(3, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 5, 10); SetSkill(SkillName.MagicResist, 15.1, 40.0); SetSkill(SkillName.Tactics, 35.1, 50.0); SetSkill(SkillName.Wrestling, 35.1, 50.0); Fame = 600; Karma = -600; VirtualArmor = 18; PackBodyPartOrBones(); } public Zombie(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Regular; } } public override TribeType Tribe { get { return TribeType.Undead; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override bool IsEnemy(Mobile m) { if(Region.IsPartOf("Haven Island")) { return false; } return base.IsEnemy(m); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }