119 lines
3.4 KiB
C#
119 lines
3.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a gargoyle corpse")]
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public class GargoyleGuardian : BaseCreature
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{
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[Constructable]
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public GargoyleGuardian()
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: base(AIType.AI_Mage, FightMode.None, 10, 1, 0.2, 0.4)
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{
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this.Name = "Abyss Guardian";
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this.Body = 0x2F3;
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this.BaseSoundID = 0x174;
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this.SetStr(760, 850);
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this.SetDex(102, 150);
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this.SetInt(152, 200);
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this.SetHits(482, 485);
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this.SetDamage(1000, 1150);
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this.SetResistance(ResistanceType.Physical, 40, 60);
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this.SetResistance(ResistanceType.Fire, 60, 70);
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this.SetResistance(ResistanceType.Cold, 15, 25);
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this.SetResistance(ResistanceType.Poison, 15, 25);
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this.SetResistance(ResistanceType.Energy, 15, 25);
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this.SetSkill(SkillName.Wrestling, 90.1, 100.0);
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this.SetSkill(SkillName.Tactics, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 120.4, 160.0);
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this.SetSkill(SkillName.Anatomy, 50.5, 100.0);
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this.SetSkill(SkillName.Swords, 90.1, 100.0);
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this.SetSkill(SkillName.Macing, 90.1, 100.0);
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this.SetSkill(SkillName.Fencing, 90.1, 100.0);
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this.SetSkill(SkillName.Magery, 90.1, 100.2);
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this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
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this.SetSkill(SkillName.Meditation, 90.1, 100.0);
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this.Fame = 10000;
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this.Karma = -10000;
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this.Frozen = true;
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this.CantWalk = true;
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this.Hue = 1153;
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this.VirtualArmor = 50;
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if (0.2 > Utility.RandomDouble())
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this.PackItem(new GargoylesPickaxe());
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}
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public GargoyleGuardian(Serial serial)
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: base(serial)
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{
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich);
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this.AddLoot(LootPack.Rich);
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this.AddLoot(LootPack.MedScrolls);
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this.AddLoot(LootPack.Gems, 2);
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}
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public override void OnDamagedBySpell(Mobile from)
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{
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if (from != null && from.Alive && 0.4 > Utility.RandomDouble())
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{
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this.ThrowHatchet(from);
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}
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
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{
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this.ThrowHatchet(attacker);
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}
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}
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public void ThrowHatchet(Mobile to)
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{
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int damage = 50;
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this.MovingEffect(to, 0xF43, 10, 0, false, false);
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this.DoHarmful(to);
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AOS.Damage(to, this, damage, 100, 0, 0, 0, 0);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |