using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a gargoyle corpse")] public class GargoyleGuardian : BaseCreature { [Constructable] public GargoyleGuardian() : base(AIType.AI_Mage, FightMode.None, 10, 1, 0.2, 0.4) { this.Name = "Abyss Guardian"; this.Body = 0x2F3; this.BaseSoundID = 0x174; this.SetStr(760, 850); this.SetDex(102, 150); this.SetInt(152, 200); this.SetHits(482, 485); this.SetDamage(1000, 1150); this.SetResistance(ResistanceType.Physical, 40, 60); this.SetResistance(ResistanceType.Fire, 60, 70); this.SetResistance(ResistanceType.Cold, 15, 25); this.SetResistance(ResistanceType.Poison, 15, 25); this.SetResistance(ResistanceType.Energy, 15, 25); this.SetSkill(SkillName.Wrestling, 90.1, 100.0); this.SetSkill(SkillName.Tactics, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 120.4, 160.0); this.SetSkill(SkillName.Anatomy, 50.5, 100.0); this.SetSkill(SkillName.Swords, 90.1, 100.0); this.SetSkill(SkillName.Macing, 90.1, 100.0); this.SetSkill(SkillName.Fencing, 90.1, 100.0); this.SetSkill(SkillName.Magery, 90.1, 100.2); this.SetSkill(SkillName.EvalInt, 90.1, 100.0); this.SetSkill(SkillName.Meditation, 90.1, 100.0); this.Fame = 10000; this.Karma = -10000; this.Frozen = true; this.CantWalk = true; this.Hue = 1153; this.VirtualArmor = 50; if (0.2 > Utility.RandomDouble()) this.PackItem(new GargoylesPickaxe()); } public GargoyleGuardian(Serial serial) : base(serial) { } public override bool BardImmune { get { return !Core.AOS; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich); this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.MedScrolls); this.AddLoot(LootPack.Gems, 2); } public override void OnDamagedBySpell(Mobile from) { if (from != null && from.Alive && 0.4 > Utility.RandomDouble()) { this.ThrowHatchet(from); } } public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); if (attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble()) { this.ThrowHatchet(attacker); } } public void ThrowHatchet(Mobile to) { int damage = 50; this.MovingEffect(to, 0xF43, 10, 0, false, false); this.DoHarmful(to); AOS.Damage(to, this, damage, 100, 0, 0, 0, 0); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }