109 lines
1.9 KiB
C#
109 lines
1.9 KiB
C#
#region References
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using Server.Items;
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#endregion
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namespace Server.Mobiles
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{
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public class GypsyFortuneTeller : BaseHealer
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{
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[Constructable]
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public GypsyFortuneTeller()
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{
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Title = "the fortune teller";
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SetSkill(SkillName.Begging, 64.0, 100.0);
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}
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public GypsyFortuneTeller(Serial serial)
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: base(serial)
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{ }
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public override bool IsInvulnerable
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{
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get
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{
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return true;
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}
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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switch (Utility.Random(4))
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{
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case 0:
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AddItem(new JesterHat(Utility.RandomBrightHue()));
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break;
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case 1:
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AddItem(new Bandana(Utility.RandomBrightHue()));
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break;
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case 2:
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AddItem(new SkullCap(Utility.RandomBrightHue()));
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break;
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}
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Item item = FindItemOnLayer(Layer.Pants);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.Shoes);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.OuterLegs);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.InnerLegs);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.OuterTorso);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.InnerTorso);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.Shirt);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |