#region References using Server.Items; #endregion namespace Server.Mobiles { public class GypsyFortuneTeller : BaseHealer { [Constructable] public GypsyFortuneTeller() { Title = "the fortune teller"; SetSkill(SkillName.Begging, 64.0, 100.0); } public GypsyFortuneTeller(Serial serial) : base(serial) { } public override bool IsInvulnerable { get { return true; } } public override void InitOutfit() { base.InitOutfit(); switch (Utility.Random(4)) { case 0: AddItem(new JesterHat(Utility.RandomBrightHue())); break; case 1: AddItem(new Bandana(Utility.RandomBrightHue())); break; case 2: AddItem(new SkullCap(Utility.RandomBrightHue())); break; } Item item = FindItemOnLayer(Layer.Pants); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.Shoes); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.OuterLegs); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.InnerLegs); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.OuterTorso); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.InnerTorso); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.Shirt); if (item != null) { item.Hue = Utility.RandomBrightHue(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }