Files
abysmal-isle/Scripts/Items/Equipment/Armor/GargishLeatherWingArmor.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

154 lines
5.2 KiB
C#

using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0x457E, 0x457F)]
public class GargishLeatherWingArmor : BaseArmor, IRangeDamage
{
private AosElementAttributes m_AosElementDamages;
[CommandProperty(AccessLevel.GameMaster)]
public AosElementAttributes AosElementDamages { get { return m_AosElementDamages; } set { } }
[Constructable]
public GargishLeatherWingArmor()
: base(0x457E)
{
Weight = 2.0;
Layer = Layer.Cloak;
m_AosElementDamages = new AosElementAttributes(this);
}
public GargishLeatherWingArmor(Serial serial)
: base(serial)
{
}
public override int PhysicalResistance { get { return 0; } }
public override int FireResistance { get { return 0; } }
public override int ColdResistance { get { return 0; } }
public override int PoisonResistance { get { return 0; } }
public override int EnergyResistance { get { return 0; } }
public override int AosStrReq { get { return 10; } }
public override int OldStrReq { get { return 10; } }
public override int ArmorBase { get { return 13; } }
public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } }
public override Race RequiredRace { get { return Race.Gargoyle; } }
public override bool CanBeWornByGargoyles { get { return true; } }
public override int GetLuckBonus() { return 0; }
public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
{
Quality = (ItemQuality)quality;
if (makersMark)
Crafter = from;
Type resourceType = typeRes;
if (resourceType == null)
resourceType = craftItem.Resources.GetAt(0).ItemType;
Resource = CraftResources.GetFromType(resourceType);
PlayerConstructed = true;
CraftContext context = craftSystem.GetContext(from);
Hue = CraftResources.GetHue(Resource);
return quality;
}
public virtual void AlterRangedDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct)
{
fire = m_AosElementDamages.Fire;
cold = m_AosElementDamages.Cold;
pois = m_AosElementDamages.Poison;
nrgy = m_AosElementDamages.Energy;
chaos = m_AosElementDamages.Chaos;
direct = m_AosElementDamages.Direct;
phys = 100 - fire - cold - pois - nrgy - chaos - direct;
}
public override void AddDamageTypeProperty(ObjectPropertyList list)
{
int phys, fire, cold, pois, nrgy, chaos, direct;
phys = fire = cold = pois = nrgy = chaos = direct = 0;
AlterRangedDamage(ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct);
if (phys != 0 && phys != 100)
list.Add(1060403, phys.ToString()); // physical damage ~1_val~%
if (fire != 0)
list.Add(1060405, fire.ToString()); // fire damage ~1_val~%
if (cold != 0)
list.Add(1060404, cold.ToString()); // cold damage ~1_val~%
if (pois != 0)
list.Add(1060406, pois.ToString()); // poison damage ~1_val~%
if (nrgy != 0)
list.Add(1060407, nrgy.ToString()); // energy damage ~1_val
if (chaos != 0)
list.Add(1072846, chaos.ToString()); // chaos damage ~1_val~%
if (direct != 0)
list.Add(1079978, direct.ToString()); // Direct Damage: ~1_PERCENT~%
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
if (m_AosElementDamages.IsEmpty)
{
writer.Write(0);
}
else
{
writer.Write(1);
m_AosElementDamages.Serialize(writer);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
if (reader.ReadInt() == 1)
{
m_AosElementDamages = new AosElementAttributes(this, reader);
}
else
{
m_AosElementDamages = new AosElementAttributes(this);
}
}
break;
case 0:
{
m_AosElementDamages = new AosElementAttributes(this);
}
break;
}
}
}
}