using System; using Server.Engines.Craft; namespace Server.Items { [FlipableAttribute(0x457E, 0x457F)] public class GargishLeatherWingArmor : BaseArmor, IRangeDamage { private AosElementAttributes m_AosElementDamages; [CommandProperty(AccessLevel.GameMaster)] public AosElementAttributes AosElementDamages { get { return m_AosElementDamages; } set { } } [Constructable] public GargishLeatherWingArmor() : base(0x457E) { Weight = 2.0; Layer = Layer.Cloak; m_AosElementDamages = new AosElementAttributes(this); } public GargishLeatherWingArmor(Serial serial) : base(serial) { } public override int PhysicalResistance { get { return 0; } } public override int FireResistance { get { return 0; } } public override int ColdResistance { get { return 0; } } public override int PoisonResistance { get { return 0; } } public override int EnergyResistance { get { return 0; } } public override int AosStrReq { get { return 10; } } public override int OldStrReq { get { return 10; } } public override int ArmorBase { get { return 13; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override int GetLuckBonus() { return 0; } public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue) { Quality = (ItemQuality)quality; if (makersMark) Crafter = from; Type resourceType = typeRes; if (resourceType == null) resourceType = craftItem.Resources.GetAt(0).ItemType; Resource = CraftResources.GetFromType(resourceType); PlayerConstructed = true; CraftContext context = craftSystem.GetContext(from); Hue = CraftResources.GetHue(Resource); return quality; } public virtual void AlterRangedDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct) { fire = m_AosElementDamages.Fire; cold = m_AosElementDamages.Cold; pois = m_AosElementDamages.Poison; nrgy = m_AosElementDamages.Energy; chaos = m_AosElementDamages.Chaos; direct = m_AosElementDamages.Direct; phys = 100 - fire - cold - pois - nrgy - chaos - direct; } public override void AddDamageTypeProperty(ObjectPropertyList list) { int phys, fire, cold, pois, nrgy, chaos, direct; phys = fire = cold = pois = nrgy = chaos = direct = 0; AlterRangedDamage(ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct); if (phys != 0 && phys != 100) list.Add(1060403, phys.ToString()); // physical damage ~1_val~% if (fire != 0) list.Add(1060405, fire.ToString()); // fire damage ~1_val~% if (cold != 0) list.Add(1060404, cold.ToString()); // cold damage ~1_val~% if (pois != 0) list.Add(1060406, pois.ToString()); // poison damage ~1_val~% if (nrgy != 0) list.Add(1060407, nrgy.ToString()); // energy damage ~1_val if (chaos != 0) list.Add(1072846, chaos.ToString()); // chaos damage ~1_val~% if (direct != 0) list.Add(1079978, direct.ToString()); // Direct Damage: ~1_PERCENT~% } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); if (m_AosElementDamages.IsEmpty) { writer.Write(0); } else { writer.Write(1); m_AosElementDamages.Serialize(writer); } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { if (reader.ReadInt() == 1) { m_AosElementDamages = new AosElementAttributes(this, reader); } else { m_AosElementDamages = new AosElementAttributes(this); } } break; case 0: { m_AosElementDamages = new AosElementAttributes(this); } break; } } } }