Files
abysmal-isle/Scripts/Items/Books/SpecialScrollBooks/ScrollOfTranscendenceBook.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

79 lines
4.1 KiB
C#

using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using System.Collections.Generic;
namespace Server.Items
{
[Flipable(0x577E, 0x577F)]
public class ScrollOfTranscendenceBook : BaseSpecialScrollBook
{
public override Type ScrollType { get { return typeof(ScrollOfTranscendence); } }
public override int LabelNumber { get { return 1151679; } } // Scrolls of Transcendence Book
public override int BadDropMessage { get { return 1151677; } } // This book only holds Scrolls of Transcendence.
public override int DropMessage { get { return 1151674; } } // You add the scroll to your Scrolls of Transcendence book.
public override int RemoveMessage { get { return 1151658; } } // You remove a Scroll of Transcendence and put it in your pack.
public override int GumpTitle { get { return 1151675; } } // Scrolls of Transcendence
[Constructable]
public ScrollOfTranscendenceBook()
: base(0x577E)
{
Hue = 0x490;
}
public ScrollOfTranscendenceBook(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Dictionary<SkillCat, List<SkillName>> SkillInfo { get { return _SkillInfo; } }
public override Dictionary<int, double> ValueInfo { get { return _ValueInfo; } }
public static Dictionary<SkillCat, List<SkillName>> _SkillInfo;
public static Dictionary<int, double> _ValueInfo;
public static void Initialize()
{
_SkillInfo = new Dictionary<SkillCat, List<SkillName>>();
_SkillInfo[SkillCat.Miscellaneous] = new List<SkillName>() { SkillName.ArmsLore, SkillName.Begging, SkillName.Camping, SkillName.Cartography, SkillName.Forensics, SkillName.ItemID, SkillName.TasteID};
_SkillInfo[SkillCat.Combat] = new List<SkillName>() { SkillName.Anatomy, SkillName.Archery, SkillName.Fencing, SkillName.Focus, SkillName.Healing, SkillName.Macing, SkillName.Parry, SkillName.Swords, SkillName.Tactics, SkillName.Throwing, SkillName.Wrestling };
_SkillInfo[SkillCat.TradeSkills] = new List<SkillName>() { SkillName.Alchemy, SkillName.Blacksmith, SkillName.Fletching, SkillName.Carpentry, SkillName.Cooking, SkillName.Inscribe, SkillName.Lumberjacking, SkillName.Mining, SkillName.Tailoring, SkillName.Tinkering };
_SkillInfo[SkillCat.Magic] = new List<SkillName>() { SkillName.Bushido, SkillName.Chivalry, SkillName.EvalInt, SkillName.Imbuing, SkillName.Magery, SkillName.Meditation, SkillName.Mysticism, SkillName.Necromancy, SkillName.Ninjitsu, SkillName.MagicResist, SkillName.Spellweaving, SkillName.SpiritSpeak };
_SkillInfo[SkillCat.Wilderness] = new List<SkillName>() { SkillName.AnimalLore, SkillName.AnimalTaming, SkillName.Fishing, SkillName.Herding, SkillName.Tracking, SkillName.Veterinary };
_SkillInfo[SkillCat.Thievery] = new List<SkillName>() { SkillName.DetectHidden, SkillName.Hiding, SkillName.Lockpicking, SkillName.Poisoning, SkillName.RemoveTrap, SkillName.Snooping, SkillName.Stealing, SkillName.Stealth };
_SkillInfo[SkillCat.Bard] = new List<SkillName>() { SkillName.Discordance, SkillName.Musicianship, SkillName.Peacemaking, SkillName.Provocation };
_ValueInfo = new Dictionary<int, double>();
_ValueInfo[1151659] = 0.1;
_ValueInfo[1151660] = 0.2;
_ValueInfo[1151661] = 0.3;
_ValueInfo[1151662] = 0.4;
_ValueInfo[1151663] = 0.5;
_ValueInfo[1151664] = 0.6;
_ValueInfo[1151665] = 0.7;
_ValueInfo[1151666] = 0.8;
_ValueInfo[1151667] = 0.9;
_ValueInfo[1151668] = 1.0;
_ValueInfo[1151669] = 3.0;
_ValueInfo[1151670] = 5.0;
}
}
}