using System; using Server; using Server.Gumps; using Server.Mobiles; using System.Collections.Generic; namespace Server.Items { [Flipable(0x577E, 0x577F)] public class ScrollOfTranscendenceBook : BaseSpecialScrollBook { public override Type ScrollType { get { return typeof(ScrollOfTranscendence); } } public override int LabelNumber { get { return 1151679; } } // Scrolls of Transcendence Book public override int BadDropMessage { get { return 1151677; } } // This book only holds Scrolls of Transcendence. public override int DropMessage { get { return 1151674; } } // You add the scroll to your Scrolls of Transcendence book. public override int RemoveMessage { get { return 1151658; } } // You remove a Scroll of Transcendence and put it in your pack. public override int GumpTitle { get { return 1151675; } } // Scrolls of Transcendence [Constructable] public ScrollOfTranscendenceBook() : base(0x577E) { Hue = 0x490; } public ScrollOfTranscendenceBook(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override Dictionary> SkillInfo { get { return _SkillInfo; } } public override Dictionary ValueInfo { get { return _ValueInfo; } } public static Dictionary> _SkillInfo; public static Dictionary _ValueInfo; public static void Initialize() { _SkillInfo = new Dictionary>(); _SkillInfo[SkillCat.Miscellaneous] = new List() { SkillName.ArmsLore, SkillName.Begging, SkillName.Camping, SkillName.Cartography, SkillName.Forensics, SkillName.ItemID, SkillName.TasteID}; _SkillInfo[SkillCat.Combat] = new List() { SkillName.Anatomy, SkillName.Archery, SkillName.Fencing, SkillName.Focus, SkillName.Healing, SkillName.Macing, SkillName.Parry, SkillName.Swords, SkillName.Tactics, SkillName.Throwing, SkillName.Wrestling }; _SkillInfo[SkillCat.TradeSkills] = new List() { SkillName.Alchemy, SkillName.Blacksmith, SkillName.Fletching, SkillName.Carpentry, SkillName.Cooking, SkillName.Inscribe, SkillName.Lumberjacking, SkillName.Mining, SkillName.Tailoring, SkillName.Tinkering }; _SkillInfo[SkillCat.Magic] = new List() { SkillName.Bushido, SkillName.Chivalry, SkillName.EvalInt, SkillName.Imbuing, SkillName.Magery, SkillName.Meditation, SkillName.Mysticism, SkillName.Necromancy, SkillName.Ninjitsu, SkillName.MagicResist, SkillName.Spellweaving, SkillName.SpiritSpeak }; _SkillInfo[SkillCat.Wilderness] = new List() { SkillName.AnimalLore, SkillName.AnimalTaming, SkillName.Fishing, SkillName.Herding, SkillName.Tracking, SkillName.Veterinary }; _SkillInfo[SkillCat.Thievery] = new List() { SkillName.DetectHidden, SkillName.Hiding, SkillName.Lockpicking, SkillName.Poisoning, SkillName.RemoveTrap, SkillName.Snooping, SkillName.Stealing, SkillName.Stealth }; _SkillInfo[SkillCat.Bard] = new List() { SkillName.Discordance, SkillName.Musicianship, SkillName.Peacemaking, SkillName.Provocation }; _ValueInfo = new Dictionary(); _ValueInfo[1151659] = 0.1; _ValueInfo[1151660] = 0.2; _ValueInfo[1151661] = 0.3; _ValueInfo[1151662] = 0.4; _ValueInfo[1151663] = 0.5; _ValueInfo[1151664] = 0.6; _ValueInfo[1151665] = 0.7; _ValueInfo[1151666] = 0.8; _ValueInfo[1151667] = 0.9; _ValueInfo[1151668] = 1.0; _ValueInfo[1151669] = 3.0; _ValueInfo[1151670] = 5.0; } } }