67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class PureWhiteFeatherBow : Bow
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{
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public override int ArtifactRarity{ get{ return 11; } }
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public override int EffectID{ get{ return 0xF42; } }
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public override Type AmmoType{ get{ return typeof( Arrow ); } }
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public override Item Ammo{ get{ return new Arrow(); } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Dismount; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MovingShot; } }
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public override int InitMinHits{ get{ return 300; } }
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public override int InitMaxHits{ get{ return 300; } }
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[Constructable]
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public PureWhiteFeatherBow()
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{
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Weight = 5.0;
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Name = "Pure White Feather Bow";
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Hue = 1153;
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WeaponAttributes.DurabilityBonus = 10;
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//WeaponAttributes.HitEnergyArea = 05;
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WeaponAttributes.HitLeechHits = 55;
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//WeaponAttributes.HitPoisonArea = 01;
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WeaponAttributes.ResistEnergyBonus = 10;
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WeaponAttributes.ResistPoisonBonus = 30;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.BonusDex = 10;
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Attributes.BonusStr = 10;
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Attributes.Luck = 300;
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Attributes.SpellChanneling = 1;
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Attributes.WeaponSpeed = 45;
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Attributes.WeaponDamage = 65;
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StrRequirement = 01;
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LootType = LootType.Blessed;
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}
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public PureWhiteFeatherBow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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