using System; using Server; namespace Server.Items { public class PureWhiteFeatherBow : Bow { public override int ArtifactRarity{ get{ return 11; } } public override int EffectID{ get{ return 0xF42; } } public override Type AmmoType{ get{ return typeof( Arrow ); } } public override Item Ammo{ get{ return new Arrow(); } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Dismount; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MovingShot; } } public override int InitMinHits{ get{ return 300; } } public override int InitMaxHits{ get{ return 300; } } [Constructable] public PureWhiteFeatherBow() { Weight = 5.0; Name = "Pure White Feather Bow"; Hue = 1153; WeaponAttributes.DurabilityBonus = 10; //WeaponAttributes.HitEnergyArea = 05; WeaponAttributes.HitLeechHits = 55; //WeaponAttributes.HitPoisonArea = 01; WeaponAttributes.ResistEnergyBonus = 10; WeaponAttributes.ResistPoisonBonus = 30; WeaponAttributes.UseBestSkill = 1; Attributes.BonusDex = 10; Attributes.BonusStr = 10; Attributes.Luck = 300; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 45; Attributes.WeaponDamage = 65; StrRequirement = 01; LootType = LootType.Blessed; } public PureWhiteFeatherBow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }