43 lines
845 B
C#
43 lines
845 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class Vengeance : Spellbook
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{
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public override int LabelNumber { get { return 1070971; } } // Tome of Lost Knowledge
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[Constructable]
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public Vengeance() : base()
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{
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Name = "Vengeance";
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LootType = LootType.Blessed;
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Hue = 1161;
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SkillBonuses.SetValues( 0, SkillName.Magery, 10.0 );
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Attributes.BonusInt = 15;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 2;
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Attributes.LowerManaCost = 30;
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Attributes.SpellDamage = 15;
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}
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public Vengeance( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |