using System; using Server; namespace Server.Items { public class Vengeance : Spellbook { public override int LabelNumber { get { return 1070971; } } // Tome of Lost Knowledge [Constructable] public Vengeance() : base() { Name = "Vengeance"; LootType = LootType.Blessed; Hue = 1161; SkillBonuses.SetValues( 0, SkillName.Magery, 10.0 ); Attributes.BonusInt = 15; Attributes.CastRecovery = 3; Attributes.CastSpeed = 2; Attributes.LowerManaCost = 30; Attributes.SpellDamage = 15; } public Vengeance( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }