54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
using Server;
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ApprenticeGargoyleSword : Katana
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{
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override Race RequiredRace{ get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles{ get{ return true; } }
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[Constructable]
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public ApprenticeGargoyleSword()
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{
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Name = "Hero Apprentice Gargoyle Sword";
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ItemID =2312;
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Layer = Layer.OneHanded;
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Weight = 10;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.SpellChanneling = 1;
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Attributes.WeaponDamage = 35;
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Attributes.WeaponSpeed = 15;
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Attributes.Luck = 25;
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LootType = LootType.Blessed;
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}
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public ApprenticeGargoyleSword( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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