using Server; using System; using Server.Items; namespace Server.Items { public class ApprenticeGargoyleSword : Katana { public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override Race RequiredRace{ get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles{ get{ return true; } } [Constructable] public ApprenticeGargoyleSword() { Name = "Hero Apprentice Gargoyle Sword"; ItemID =2312; Layer = Layer.OneHanded; Weight = 10; WeaponAttributes.UseBestSkill = 1; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 35; Attributes.WeaponSpeed = 15; Attributes.Luck = 25; LootType = LootType.Blessed; } public ApprenticeGargoyleSword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }