69 lines
1.3 KiB
C#
69 lines
1.3 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a ratman's corpse" )]
|
|
public class Ikitari : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public Ikitari() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = "Ikitari";
|
|
Body = 42;
|
|
BaseSoundID = 437;
|
|
|
|
SetStr( 42, 54 );
|
|
SetDex( 46, 65 );
|
|
SetInt( 16, 30 );
|
|
|
|
SetHits( 137, 142 );
|
|
SetMana( 0 );
|
|
|
|
SetDamage( 8, 11 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 100 );
|
|
|
|
SetResistance( ResistanceType.Physical, 27, 32 );
|
|
SetResistance( ResistanceType.Fire, 5, 10 );
|
|
SetResistance( ResistanceType.Poison, 15, 25 );
|
|
|
|
SetSkill( SkillName.MagicResist, 32.1, 37.0 );
|
|
SetSkill( SkillName.Tactics, 40.3, 54.0 );
|
|
SetSkill( SkillName.Wrestling, 60.3, 74.0 );
|
|
|
|
Fame = 800;
|
|
Karma = -800;
|
|
|
|
VirtualArmor = 16;
|
|
|
|
PackItem( new RodentBlood() );
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Average );
|
|
|
|
}
|
|
|
|
|
|
public override bool AlwaysMurderer{ get{ return true; } }
|
|
|
|
public Ikitari( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |