using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a ratman's corpse" )] public class Ikitari : BaseCreature { [Constructable] public Ikitari() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Ikitari"; Body = 42; BaseSoundID = 437; SetStr( 42, 54 ); SetDex( 46, 65 ); SetInt( 16, 30 ); SetHits( 137, 142 ); SetMana( 0 ); SetDamage( 8, 11 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 27, 32 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Poison, 15, 25 ); SetSkill( SkillName.MagicResist, 32.1, 37.0 ); SetSkill( SkillName.Tactics, 40.3, 54.0 ); SetSkill( SkillName.Wrestling, 60.3, 74.0 ); Fame = 800; Karma = -800; VirtualArmor = 16; PackItem( new RodentBlood() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool AlwaysMurderer{ get{ return true; } } public Ikitari( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }