45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class FortunesFireGrog : BaseBeverage
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{
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public override int MaxQuantity { get { return 1; } }
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[Constructable]
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public FortunesFireGrog() : base(BeverageType.Liquor)
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{
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}
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public override int ComputeItemID()
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{
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if(Quantity > 0)
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return Utility.RandomBool() ? 2542 : 2543;
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return ItemID = ItemID == 2543 ? 8067 : 8065;
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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list.Add(1049515, "#1153415"); // a mug of forune fires grog
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}
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public FortunesFireGrog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |