using System; using Server; namespace Server.Items { public class FortunesFireGrog : BaseBeverage { public override int MaxQuantity { get { return 1; } } [Constructable] public FortunesFireGrog() : base(BeverageType.Liquor) { } public override int ComputeItemID() { if(Quantity > 0) return Utility.RandomBool() ? 2542 : 2543; return ItemID = ItemID == 2543 ? 8067 : 8065; } public override void AddNameProperties(ObjectPropertyList list) { list.Add(1049515, "#1153415"); // a mug of forune fires grog } public FortunesFireGrog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }