67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a redead corpse" )]
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public class Redead : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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[Constructable]
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public Redead() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a redead";
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Body = 3;
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BaseSoundID = 0x3E9;
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Hue = 2313;
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SetStr( 80, 100 );
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SetDex( 101, 105 );
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SetInt( 66, 85 );
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SetHits( 105, 108 );
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SetDamage( 12, 17 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 65, 75 );
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SetResistance( ResistanceType.Cold, 65, 75 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.MagicResist, 65.1, 70.0 );
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SetSkill( SkillName.Tactics, 87.6, 92.5 );
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SetSkill( SkillName.Wrestling, 80.1, 90.0 );
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Fame = 8500;
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Karma = -8500;
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VirtualArmor = 27;
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}
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public override int TreasureMapLevel{ get{ return 1; } }
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public Redead( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |