using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a redead corpse" )] public class Redead : BaseCreature { public override WeaponAbility GetWeaponAbility() { return WeaponAbility.ParalyzingBlow; } [Constructable] public Redead() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a redead"; Body = 3; BaseSoundID = 0x3E9; Hue = 2313; SetStr( 80, 100 ); SetDex( 101, 105 ); SetInt( 66, 85 ); SetHits( 105, 108 ); SetDamage( 12, 17 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 65, 75 ); SetResistance( ResistanceType.Fire, 65, 75 ); SetResistance( ResistanceType.Cold, 65, 75 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetSkill( SkillName.MagicResist, 65.1, 70.0 ); SetSkill( SkillName.Tactics, 87.6, 92.5 ); SetSkill( SkillName.Wrestling, 80.1, 90.0 ); Fame = 8500; Karma = -8500; VirtualArmor = 27; } public override int TreasureMapLevel{ get{ return 1; } } public Redead( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }