66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("Brigand Cannibal corpse")]
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public class BrigandCannibal : Brigand
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{
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[Constructable]
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public BrigandCannibal()
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: base()
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{
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Title = "the brigand cannibal";
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Hue = 33782;
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SetStr(68, 95);
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SetDex(81, 95);
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SetInt(110, 115);
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SetHits(2058, 2126);
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SetMana(552, 553);
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SetDamage(10, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 68);
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SetResistance(ResistanceType.Fire, 65, 66);
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SetResistance(ResistanceType.Cold, 62, 69);
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SetResistance(ResistanceType.Poison, 62, 67);
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SetResistance(ResistanceType.Energy, 64, 68);
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SetSkill(SkillName.MagicResist, 96.9, 96.9);
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SetSkill(SkillName.Tactics, 94.0, 94.0);
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SetSkill(SkillName.Swords, 54.3, 54.3);
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Fame = 14500;
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Karma = -14500;
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VirtualArmor = 16;
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}
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public BrigandCannibal(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |