using System; using Server.Items; namespace Server.Mobiles { [CorpseName("Brigand Cannibal corpse")] public class BrigandCannibal : Brigand { [Constructable] public BrigandCannibal() : base() { Title = "the brigand cannibal"; Hue = 33782; SetStr(68, 95); SetDex(81, 95); SetInt(110, 115); SetHits(2058, 2126); SetMana(552, 553); SetDamage(10, 23); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 65, 68); SetResistance(ResistanceType.Fire, 65, 66); SetResistance(ResistanceType.Cold, 62, 69); SetResistance(ResistanceType.Poison, 62, 67); SetResistance(ResistanceType.Energy, 64, 68); SetSkill(SkillName.MagicResist, 96.9, 96.9); SetSkill(SkillName.Tactics, 94.0, 94.0); SetSkill(SkillName.Swords, 54.3, 54.3); Fame = 14500; Karma = -14500; VirtualArmor = 16; } public BrigandCannibal(Serial serial) : base(serial) { } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }