166 lines
5.2 KiB
C#
166 lines
5.2 KiB
C#
using System;
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using Server;
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using Server.Items;
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using System.Linq;
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using Server.Network;
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using Server.Engines.CityLoyalty;
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namespace Server.Mobiles
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{
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public class Raider : BaseCreature
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{
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public DateTime DeleteTime { get; set; }
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public override bool Commandable { get { return false; } }
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public override bool ReduceSpeedWithDamage { get { return false; } }
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public override bool AlwaysMurderer { get { return true; } }
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[Constructable]
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public Raider()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Title = "the raider";
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Hue = Utility.RandomSkinHue();
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Utility.AssignRandomHair(this);
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SetStr(150, 200);
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SetDex(125, 150);
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SetInt(95, 110);
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SetHits(400, 650);
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SetDamage(21, 28);
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if (this.Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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EquipItem(new Skirt(Utility.RandomNeutralHue()));
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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}
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 45, 55);
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SetResistance(ResistanceType.Cold, 45, 55);
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SetResistance(ResistanceType.Poison, 45, 55);
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SetResistance(ResistanceType.Energy, 45, 55);
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SetSkill(SkillName.MagicResist, 50.0, 75.5);
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SetSkill(SkillName.Archery, 90.0, 105.5);
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SetSkill(SkillName.Tactics, 90.0, 105.5);
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SetSkill(SkillName.Anatomy, 90.0, 105.5);
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Fame = 7500;
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Karma = -7500;
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SetWearable(new TricorneHat());
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SetWearable(new LeatherArms());
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SetWearable(new FancyShirt());
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SetWearable(new Cutlass());
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SetWearable(new Boots(Utility.RandomNeutralHue()));
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SetWearable(new GoldEarrings());
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Item bow;
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switch (Utility.Random(4))
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{
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default:
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case 0: bow = new CompositeBow(); PackItem(new Arrow(25)); break;
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case 1: bow = new Crossbow(); PackItem(new Bolt(25)); break;
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case 2: bow = new Bow(); PackItem(new Arrow(25)); break;
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case 3: bow = new HeavyCrossbow(); PackItem(new Bolt(25)); break;
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}
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SetWearable(bow);
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ControlSlots = 0;
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}
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public bool TryArrest(Mobile m)
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{
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if (ControlMaster != null)
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{
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m.SendLocalizedMessage(1152247); // That person is already under arrest.
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}
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else if (m is PlayerMobile && ((PlayerMobile)m).AllFollowers.FirstOrDefault(mob => mob is Raider) != null)
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{
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m.SendLocalizedMessage(1152249); // You already have a prisoner.
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}
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else if (Hits > ((double)HitsMax / 10))
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{
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m.SendLocalizedMessage(1152229); // That person won't sit still for it! A more aggressive approach is in order.
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m.NonlocalOverheadMessage(MessageType.Regular, 0x3B2, 1152237, String.Format("{0}\t{1}", m.Name, this.Name, "raider"));
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}
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else
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{
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DeleteTime = DateTime.UtcNow + TimeSpan.FromHours(1);
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SetControlMaster(m);
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IsBonded = false;
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ControlTarget = m;
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ControlOrder = OrderType.Follow;
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m.SendLocalizedMessage(1152236, this.Name); // You arrest the ~1_name~. Take the criminal to the guard captain.
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m.NonlocalOverheadMessage(MessageType.Regular, 0x3B2, 1152238, String.Format("{0}\t{1}", m.Name, this.Name));
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return true;
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}
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return false;
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}
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public override void OnThink()
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{
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base.OnThink();
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CheckDelete();
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}
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public void CheckDelete()
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{
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if (DeleteTime != DateTime.MinValue && DateTime.UtcNow > DeleteTime)
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{
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if (ControlMaster != null && ControlMaster.NetState != null)
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{
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ControlMaster.SendLocalizedMessage(1152248); // You did not take your prisoner to the Guard Captain in time.
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}
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Delete();
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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}
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public Raider(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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Timer.DelayCall(TimeSpan.FromSeconds(10), CheckDelete);
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writer.Write(DeleteTime);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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DeleteTime = reader.ReadDateTime();
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}
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}
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} |