using System; using Server; using Server.Items; using System.Linq; using Server.Network; using Server.Engines.CityLoyalty; namespace Server.Mobiles { public class Raider : BaseCreature { public DateTime DeleteTime { get; set; } public override bool Commandable { get { return false; } } public override bool ReduceSpeedWithDamage { get { return false; } } public override bool AlwaysMurderer { get { return true; } } [Constructable] public Raider() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the raider"; Hue = Utility.RandomSkinHue(); Utility.AssignRandomHair(this); SetStr(150, 200); SetDex(125, 150); SetInt(95, 110); SetHits(400, 650); SetDamage(21, 28); if (this.Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); EquipItem(new Skirt(Utility.RandomNeutralHue())); } else { Body = 0x190; Name = NameList.RandomName("male"); EquipItem(new ShortPants(Utility.RandomNeutralHue())); } SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 45, 55); SetResistance(ResistanceType.Cold, 45, 55); SetResistance(ResistanceType.Poison, 45, 55); SetResistance(ResistanceType.Energy, 45, 55); SetSkill(SkillName.MagicResist, 50.0, 75.5); SetSkill(SkillName.Archery, 90.0, 105.5); SetSkill(SkillName.Tactics, 90.0, 105.5); SetSkill(SkillName.Anatomy, 90.0, 105.5); Fame = 7500; Karma = -7500; SetWearable(new TricorneHat()); SetWearable(new LeatherArms()); SetWearable(new FancyShirt()); SetWearable(new Cutlass()); SetWearable(new Boots(Utility.RandomNeutralHue())); SetWearable(new GoldEarrings()); Item bow; switch (Utility.Random(4)) { default: case 0: bow = new CompositeBow(); PackItem(new Arrow(25)); break; case 1: bow = new Crossbow(); PackItem(new Bolt(25)); break; case 2: bow = new Bow(); PackItem(new Arrow(25)); break; case 3: bow = new HeavyCrossbow(); PackItem(new Bolt(25)); break; } SetWearable(bow); ControlSlots = 0; } public bool TryArrest(Mobile m) { if (ControlMaster != null) { m.SendLocalizedMessage(1152247); // That person is already under arrest. } else if (m is PlayerMobile && ((PlayerMobile)m).AllFollowers.FirstOrDefault(mob => mob is Raider) != null) { m.SendLocalizedMessage(1152249); // You already have a prisoner. } else if (Hits > ((double)HitsMax / 10)) { m.SendLocalizedMessage(1152229); // That person won't sit still for it! A more aggressive approach is in order. m.NonlocalOverheadMessage(MessageType.Regular, 0x3B2, 1152237, String.Format("{0}\t{1}", m.Name, this.Name, "raider")); } else { DeleteTime = DateTime.UtcNow + TimeSpan.FromHours(1); SetControlMaster(m); IsBonded = false; ControlTarget = m; ControlOrder = OrderType.Follow; m.SendLocalizedMessage(1152236, this.Name); // You arrest the ~1_name~. Take the criminal to the guard captain. m.NonlocalOverheadMessage(MessageType.Regular, 0x3B2, 1152238, String.Format("{0}\t{1}", m.Name, this.Name)); return true; } return false; } public override void OnThink() { base.OnThink(); CheckDelete(); } public void CheckDelete() { if (DeleteTime != DateTime.MinValue && DateTime.UtcNow > DeleteTime) { if (ControlMaster != null && ControlMaster.NetState != null) { ControlMaster.SendLocalizedMessage(1152248); // You did not take your prisoner to the Guard Captain in time. } Delete(); } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); } public Raider(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); Timer.DelayCall(TimeSpan.FromSeconds(10), CheckDelete); writer.Write(DeleteTime); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); DeleteTime = reader.ReadDateTime(); } } }