86 lines
2.0 KiB
C#
86 lines
2.0 KiB
C#
using System;
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namespace Server.Mobiles
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{
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public class EvilHealer : BaseHealer
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{
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[Constructable]
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public EvilHealer()
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{
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this.Title = "the healer";
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this.Karma = -10000;
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this.SetSkill(SkillName.Forensics, 80.0, 100.0);
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this.SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
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this.SetSkill(SkillName.Swords, 80.0, 100.0);
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}
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public EvilHealer(Serial serial)
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: base(serial)
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{
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}
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public override bool CanTeach
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{
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get
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{
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return true;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool IsActiveVendor
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{
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get
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{
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return true;
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}
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}
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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return false;
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return (skill == SkillName.Forensics) ||
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(skill == SkillName.Healing) ||
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(skill == SkillName.SpiritSpeak) ||
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(skill == SkillName.Swords);
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}
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public override void InitSBInfo()
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{
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this.SBInfos.Add(new SBHealer());
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}
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public override bool CheckResurrect(Mobile m)
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{
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if (Core.AOS && m.Criminal)
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{
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this.Say(501222); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |