using System; namespace Server.Mobiles { public class EvilHealer : BaseHealer { [Constructable] public EvilHealer() { this.Title = "the healer"; this.Karma = -10000; this.SetSkill(SkillName.Forensics, 80.0, 100.0); this.SetSkill(SkillName.SpiritSpeak, 80.0, 100.0); this.SetSkill(SkillName.Swords, 80.0, 100.0); } public EvilHealer(Serial serial) : base(serial) { } public override bool CanTeach { get { return true; } } public override bool AlwaysMurderer { get { return true; } } public override bool IsActiveVendor { get { return true; } } public override bool CheckTeach(SkillName skill, Mobile from) { if (!base.CheckTeach(skill, from)) return false; return (skill == SkillName.Forensics) || (skill == SkillName.Healing) || (skill == SkillName.SpiritSpeak) || (skill == SkillName.Swords); } public override void InitSBInfo() { this.SBInfos.Add(new SBHealer()); } public override bool CheckResurrect(Mobile m) { if (Core.AOS && m.Criminal) { this.Say(501222); // Thou art a criminal. I shall not resurrect thee. return false; } return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }