89 lines
2.3 KiB
C#
89 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.BulkOrders;
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namespace Server.Mobiles
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{
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public class Carpenter : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructable]
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public Carpenter()
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: base("the carpenter")
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{
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this.SetSkill(SkillName.Carpentry, 85.0, 100.0);
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this.SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
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}
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public Carpenter(Serial serial)
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: base(serial)
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{
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}
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public override NpcGuild NpcGuild
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{
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get
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{
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return NpcGuild.TinkersGuild;
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}
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return this.m_SBInfos;
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}
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}
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public override void InitSBInfo()
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{
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this.m_SBInfos.Add(new SBStavesWeapon());
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this.m_SBInfos.Add(new SBCarpenter());
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this.m_SBInfos.Add(new SBWoodenShields());
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if (this.IsTokunoVendor)
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this.m_SBInfos.Add(new SBSECarpenter());
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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this.AddItem(new Server.Items.HalfApron());
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}
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#region Bulk Orders
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public override BODType BODType { get { return BODType.Carpentry; } }
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public override bool IsValidBulkOrder(Item item)
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{
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return (item is SmallCarpentryBOD || item is LargeCarpentryBOD);
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}
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public override bool SupportsBulkOrders(Mobile from)
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{
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return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Carpentry].Base > 0;
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}
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public override void OnSuccessfulBulkOrderReceive(Mobile from)
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{
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if (from is PlayerMobile)
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((PlayerMobile)from).NextCarpentryBulkOrder = TimeSpan.Zero;
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}
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#endregion
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |