using System; using System.Collections.Generic; using Server.Engines.BulkOrders; namespace Server.Mobiles { public class Carpenter : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Carpenter() : base("the carpenter") { this.SetSkill(SkillName.Carpentry, 85.0, 100.0); this.SetSkill(SkillName.Lumberjacking, 60.0, 83.0); } public Carpenter(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.TinkersGuild; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBStavesWeapon()); this.m_SBInfos.Add(new SBCarpenter()); this.m_SBInfos.Add(new SBWoodenShields()); if (this.IsTokunoVendor) this.m_SBInfos.Add(new SBSECarpenter()); } public override void InitOutfit() { base.InitOutfit(); this.AddItem(new Server.Items.HalfApron()); } #region Bulk Orders public override BODType BODType { get { return BODType.Carpentry; } } public override bool IsValidBulkOrder(Item item) { return (item is SmallCarpentryBOD || item is LargeCarpentryBOD); } public override bool SupportsBulkOrders(Mobile from) { return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Carpentry].Base > 0; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (from is PlayerMobile) ((PlayerMobile)from).NextCarpentryBulkOrder = TimeSpan.Zero; } #endregion public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }