77 lines
1.9 KiB
C#
77 lines
1.9 KiB
C#
using System;
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using Server;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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using System.Linq;
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using VitaNex.FX;
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namespace Server.Items
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{
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public class ToxicBow : Katana
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{
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public override int ArtifactRarity{ get{ return 25; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorPierce; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleShot; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
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[Constructable]
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public ToxicBow()
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{
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Name = "Toxic Bow";
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ItemID = 10149;
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Attributes.WeaponDamage = 60;
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WeaponAttributes.HitLeechStam = 58;
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WeaponAttributes.SelfRepair = 10;
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Attributes.BonusDex = 10;
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Attributes.WeaponSpeed = 35;
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Attributes.SpellChanneling = 1;
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Attributes.Luck = 250;
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MaxRange = 15;
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Hue = 1372;
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HitSound = 1140;
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MissSound = 517;
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WeaponAttributes.HitHarm = 60;
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}
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public virtual void OnHit( Mobile attacker, Mobile defender )
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{
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new FireExplodeEffect(attacker, attacker.Map, 5, effectHandler: ExplosionDamage).Send();
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attacker.MovingEffect( defender, 4410, 3, 3, false, false );
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base.OnHit( attacker, defender );
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}
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public virtual void ExplosionDamage( EffectInfo info )
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{
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ArrayList list = new ArrayList();
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Effects.PlaySound(info.Source.Location, info.Map, 777);
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}
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public ToxicBow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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