using System; using Server; using System.Collections; using Server.Network; using Server.Items; using Server.Mobiles; using System.Linq; using VitaNex.FX; namespace Server.Items { public class ToxicBow : Katana { public override int ArtifactRarity{ get{ return 25; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorPierce; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleShot; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } } [Constructable] public ToxicBow() { Name = "Toxic Bow"; ItemID = 10149; Attributes.WeaponDamage = 60; WeaponAttributes.HitLeechStam = 58; WeaponAttributes.SelfRepair = 10; Attributes.BonusDex = 10; Attributes.WeaponSpeed = 35; Attributes.SpellChanneling = 1; Attributes.Luck = 250; MaxRange = 15; Hue = 1372; HitSound = 1140; MissSound = 517; WeaponAttributes.HitHarm = 60; } public virtual void OnHit( Mobile attacker, Mobile defender ) { new FireExplodeEffect(attacker, attacker.Map, 5, effectHandler: ExplosionDamage).Send(); attacker.MovingEffect( defender, 4410, 3, 3, false, false ); base.OnHit( attacker, defender ); } public virtual void ExplosionDamage( EffectInfo info ) { ArrayList list = new ArrayList(); Effects.PlaySound(info.Source.Location, info.Map, 777); } public ToxicBow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }