Files
abysmal-isle/Scripts/Multis/Deeds.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

1157 lines
28 KiB
C#

using System;
using System.Collections;
using Server.Regions;
using Server.Targeting;
namespace Server.Multis.Deeds
{
public class HousePlacementTarget : MultiTarget
{
private readonly HouseDeed m_Deed;
public HousePlacementTarget(HouseDeed deed)
: base(deed.MultiID, deed.Offset)
{
this.m_Deed = deed;
}
protected override void OnTarget(Mobile from, object o)
{
IPoint3D ip = o as IPoint3D;
if (ip != null)
{
if (ip is Item)
ip = ((Item)ip).GetWorldTop();
Point3D p = new Point3D(ip);
Region reg = Region.Find(new Point3D(p), from.Map);
if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
this.m_Deed.OnPlacement(from, p);
else if (reg.IsPartOf<TempNoHousingRegion>())
from.SendLocalizedMessage(501270); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
from.SendLocalizedMessage(1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
else if (reg.IsPartOf<HouseRaffleRegion>())
from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
else
from.SendLocalizedMessage(501265); // Housing can not be created in this area.
}
}
}
public abstract class HouseDeed : Item
{
private int m_MultiID;
private Point3D m_Offset;
public HouseDeed(int id, Point3D offset)
: base(0x14F0)
{
this.Weight = 1.0;
this.LootType = LootType.Newbied;
this.m_MultiID = id;
this.m_Offset = offset;
}
public HouseDeed(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int MultiID
{
get
{
return this.m_MultiID;
}
set
{
this.m_MultiID = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset
{
get
{
return this.m_Offset;
}
set
{
this.m_Offset = value;
}
}
public abstract Rectangle2D[] Area { get; }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write(this.m_Offset);
writer.Write(this.m_MultiID);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
this.m_Offset = reader.ReadPoint3D();
goto case 0;
}
case 0:
{
this.m_MultiID = reader.ReadInt();
break;
}
}
if (this.Weight == 0.0)
this.Weight = 1.0;
}
public override void OnDoubleClick(Mobile from)
{
if (!this.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
from.SendLocalizedMessage(1010433); /* House placement cancellation could result in a
* 60 second delay in the return of your deed.
*/
from.Target = new HousePlacementTarget(this);
}
}
public abstract BaseHouse GetHouse(Mobile owner);
public void OnPlacement(Mobile from, Point3D p)
{
if (this.Deleted)
return;
if (!this.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
ArrayList toMove;
Point3D center = new Point3D(p.X - this.m_Offset.X, p.Y - this.m_Offset.Y, p.Z - this.m_Offset.Z);
HousePlacementResult res = HousePlacement.Check(from, this.m_MultiID, center, out toMove);
switch ( res )
{
case HousePlacementResult.Valid:
{
if (from.AccessLevel > AccessLevel.Player || BaseHouse.CheckAccountHouseLimit(from))
{
BaseHouse house = this.GetHouse(from);
house.MoveToWorld(center, from.Map);
this.Delete();
for (int i = 0; i < toMove.Count; ++i)
{
object o = toMove[i];
if (o is Mobile)
((Mobile)o).Location = house.BanLocation;
else if (o is Item)
((Item)o).Location = house.BanLocation;
}
}
break;
}
case HousePlacementResult.BadItem:
case HousePlacementResult.BadLand:
case HousePlacementResult.BadStatic:
case HousePlacementResult.BadRegionHidden:
{
from.SendLocalizedMessage(1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
break;
}
case HousePlacementResult.NoSurface:
{
from.SendMessage("The house could not be created here. Part of the foundation would not be on any surface.");
break;
}
case HousePlacementResult.BadRegion:
{
from.SendLocalizedMessage(501265); // Housing cannot be created in this area.
break;
}
case HousePlacementResult.BadRegionTemp:
{
from.SendLocalizedMessage(501270); //Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
break;
}
case HousePlacementResult.BadRegionRaffle:
{
from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
break;
}
case HousePlacementResult.NoQueenLoyalty:
{
from.SendLocalizedMessage(1113707, "10000"); // You must have at lease ~1_MIN~ loyalty to the Gargoyle Queen to place a house in Ter Mur.
break;
}
}
}
}
}
public class StonePlasterHouseDeed : HouseDeed
{
[Constructable]
public StonePlasterHouseDeed()
: base(0x64, new Point3D(0, 4, 0))
{
}
public StonePlasterHouseDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041211;
}
}
public override Rectangle2D[] Area
{
get
{
return SmallOldHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new SmallOldHouse(owner, 0x64);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FieldStoneHouseDeed : HouseDeed
{
[Constructable]
public FieldStoneHouseDeed()
: base(0x66, new Point3D(0, 4, 0))
{
}
public FieldStoneHouseDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041212;
}
}
public override Rectangle2D[] Area
{
get
{
return SmallOldHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new SmallOldHouse(owner, 0x66);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmallBrickHouseDeed : HouseDeed
{
[Constructable]
public SmallBrickHouseDeed()
: base(0x68, new Point3D(0, 4, 0))
{
}
public SmallBrickHouseDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041213;
}
}
public override Rectangle2D[] Area
{
get
{
return SmallOldHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new SmallOldHouse(owner, 0x68);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class WoodHouseDeed : HouseDeed
{
[Constructable]
public WoodHouseDeed()
: base(0x6A, new Point3D(0, 4, 0))
{
}
public WoodHouseDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041214;
}
}
public override Rectangle2D[] Area
{
get
{
return SmallOldHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new SmallOldHouse(owner, 0x6A);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class WoodPlasterHouseDeed : HouseDeed
{
[Constructable]
public WoodPlasterHouseDeed()
: base(0x6C, new Point3D(0, 4, 0))
{
}
public WoodPlasterHouseDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041215;
}
}
public override Rectangle2D[] Area
{
get
{
return SmallOldHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new SmallOldHouse(owner, 0x6C);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ThatchedRoofCottageDeed : HouseDeed
{
[Constructable]
public ThatchedRoofCottageDeed()
: base(0x6E, new Point3D(0, 4, 0))
{
}
public ThatchedRoofCottageDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041216;
}
}
public override Rectangle2D[] Area
{
get
{
return SmallOldHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new SmallOldHouse(owner, 0x6E);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BrickHouseDeed : HouseDeed
{
[Constructable]
public BrickHouseDeed()
: base(0x74, new Point3D(-1, 7, 0))
{
}
public BrickHouseDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041219;
}
}
public override Rectangle2D[] Area
{
get
{
return GuildHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new GuildHouse(owner);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TwoStoryWoodPlasterHouseDeed : HouseDeed
{
[Constructable]
public TwoStoryWoodPlasterHouseDeed()
: base(0x76, new Point3D(-3, 7, 0))
{
}
public TwoStoryWoodPlasterHouseDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041220;
}
}
public override Rectangle2D[] Area
{
get
{
return TwoStoryHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new TwoStoryHouse(owner, 0x76);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TwoStoryStonePlasterHouseDeed : HouseDeed
{
[Constructable]
public TwoStoryStonePlasterHouseDeed()
: base(0x78, new Point3D(-3, 7, 0))
{
}
public TwoStoryStonePlasterHouseDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041221;
}
}
public override Rectangle2D[] Area
{
get
{
return TwoStoryHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new TwoStoryHouse(owner, 0x78);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TowerDeed : HouseDeed
{
[Constructable]
public TowerDeed()
: base(0x7A, new Point3D(0, 7, 0))
{
}
public TowerDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041222;
}
}
public override Rectangle2D[] Area
{
get
{
return Tower.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new Tower(owner);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class KeepDeed : HouseDeed
{
[Constructable]
public KeepDeed()
: base(0x7C, new Point3D(0, 11, 0))
{
}
public KeepDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041223;
}
}
public override Rectangle2D[] Area
{
get
{
return Keep.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new Keep(owner);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CastleDeed : HouseDeed
{
[Constructable]
public CastleDeed()
: base(0x7E, new Point3D(0, 16, 0))
{
}
public CastleDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041224;
}
}
public override Rectangle2D[] Area
{
get
{
return Castle.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new Castle(owner);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LargePatioDeed : HouseDeed
{
[Constructable]
public LargePatioDeed()
: base(0x8C, new Point3D(-4, 7, 0))
{
}
public LargePatioDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041231;
}
}
public override Rectangle2D[] Area
{
get
{
return LargePatioHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new LargePatioHouse(owner);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LargeMarbleDeed : HouseDeed
{
[Constructable]
public LargeMarbleDeed()
: base(0x96, new Point3D(-4, 7, 0))
{
}
public LargeMarbleDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041236;
}
}
public override Rectangle2D[] Area
{
get
{
return LargeMarbleHouse.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new LargeMarbleHouse(owner);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmallTowerDeed : HouseDeed
{
[Constructable]
public SmallTowerDeed()
: base(0x98, new Point3D(3, 4, 0))
{
}
public SmallTowerDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041237;
}
}
public override Rectangle2D[] Area
{
get
{
return SmallTower.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new SmallTower(owner);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LogCabinDeed : HouseDeed
{
[Constructable]
public LogCabinDeed()
: base(0x9A, new Point3D(1, 6, 0))
{
}
public LogCabinDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041238;
}
}
public override Rectangle2D[] Area
{
get
{
return LogCabin.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new LogCabin(owner);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SandstonePatioDeed : HouseDeed
{
[Constructable]
public SandstonePatioDeed()
: base(0x9C, new Point3D(-1, 4, 0))
{
}
public SandstonePatioDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041239;
}
}
public override Rectangle2D[] Area
{
get
{
return SandStonePatio.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new SandStonePatio(owner);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class VillaDeed : HouseDeed
{
[Constructable]
public VillaDeed()
: base(0x9E, new Point3D(3, 6, 0))
{
}
public VillaDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041240;
}
}
public override Rectangle2D[] Area
{
get
{
return TwoStoryVilla.AreaArray;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new TwoStoryVilla(owner);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StoneWorkshopDeed : HouseDeed
{
[Constructable]
public StoneWorkshopDeed()
: base(0xA0, new Point3D(-1, 4, 0))
{
}
public StoneWorkshopDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041241;
}
}
public override Rectangle2D[] Area
{
get
{
return SmallShop.AreaArray2;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new SmallShop(owner, 0xA0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MarbleWorkshopDeed : HouseDeed
{
[Constructable]
public MarbleWorkshopDeed()
: base(0xA2, new Point3D(-1, 4, 0))
{
}
public MarbleWorkshopDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041242;
}
}
public override Rectangle2D[] Area
{
get
{
return SmallShop.AreaArray1;
}
}
public override BaseHouse GetHouse(Mobile owner)
{
return new SmallShop(owner, 0xA2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}