1157 lines
28 KiB
C#
1157 lines
28 KiB
C#
using System;
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using System.Collections;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Multis.Deeds
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{
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public class HousePlacementTarget : MultiTarget
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{
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private readonly HouseDeed m_Deed;
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public HousePlacementTarget(HouseDeed deed)
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: base(deed.MultiID, deed.Offset)
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{
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this.m_Deed = deed;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D ip = o as IPoint3D;
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if (ip != null)
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{
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if (ip is Item)
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ip = ((Item)ip).GetWorldTop();
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Point3D p = new Point3D(ip);
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Region reg = Region.Find(new Point3D(p), from.Map);
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if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
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this.m_Deed.OnPlacement(from, p);
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else if (reg.IsPartOf<TempNoHousingRegion>())
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from.SendLocalizedMessage(501270); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
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from.SendLocalizedMessage(1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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else if (reg.IsPartOf<HouseRaffleRegion>())
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from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
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else
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from.SendLocalizedMessage(501265); // Housing can not be created in this area.
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}
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}
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}
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public abstract class HouseDeed : Item
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{
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private int m_MultiID;
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private Point3D m_Offset;
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public HouseDeed(int id, Point3D offset)
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: base(0x14F0)
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{
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this.Weight = 1.0;
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this.LootType = LootType.Newbied;
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this.m_MultiID = id;
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this.m_Offset = offset;
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}
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public HouseDeed(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MultiID
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{
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get
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{
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return this.m_MultiID;
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}
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set
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{
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this.m_MultiID = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset
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{
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get
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{
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return this.m_Offset;
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}
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set
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{
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this.m_Offset = value;
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}
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}
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public abstract Rectangle2D[] Area { get; }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write(this.m_Offset);
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writer.Write(this.m_MultiID);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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this.m_Offset = reader.ReadPoint3D();
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goto case 0;
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}
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case 0:
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{
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this.m_MultiID = reader.ReadInt();
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break;
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}
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}
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if (this.Weight == 0.0)
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this.Weight = 1.0;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!this.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendLocalizedMessage(1010433); /* House placement cancellation could result in a
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* 60 second delay in the return of your deed.
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*/
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from.Target = new HousePlacementTarget(this);
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}
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}
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public abstract BaseHouse GetHouse(Mobile owner);
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public void OnPlacement(Mobile from, Point3D p)
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{
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if (this.Deleted)
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return;
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if (!this.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else
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{
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ArrayList toMove;
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Point3D center = new Point3D(p.X - this.m_Offset.X, p.Y - this.m_Offset.Y, p.Z - this.m_Offset.Z);
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HousePlacementResult res = HousePlacement.Check(from, this.m_MultiID, center, out toMove);
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switch ( res )
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{
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case HousePlacementResult.Valid:
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{
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if (from.AccessLevel > AccessLevel.Player || BaseHouse.CheckAccountHouseLimit(from))
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{
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BaseHouse house = this.GetHouse(from);
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house.MoveToWorld(center, from.Map);
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this.Delete();
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for (int i = 0; i < toMove.Count; ++i)
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{
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object o = toMove[i];
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if (o is Mobile)
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((Mobile)o).Location = house.BanLocation;
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else if (o is Item)
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((Item)o).Location = house.BanLocation;
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}
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}
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break;
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}
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case HousePlacementResult.BadItem:
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case HousePlacementResult.BadLand:
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case HousePlacementResult.BadStatic:
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case HousePlacementResult.BadRegionHidden:
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{
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from.SendLocalizedMessage(1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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break;
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}
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case HousePlacementResult.NoSurface:
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{
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from.SendMessage("The house could not be created here. Part of the foundation would not be on any surface.");
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break;
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}
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case HousePlacementResult.BadRegion:
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{
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from.SendLocalizedMessage(501265); // Housing cannot be created in this area.
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break;
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}
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case HousePlacementResult.BadRegionTemp:
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{
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from.SendLocalizedMessage(501270); //Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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break;
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}
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case HousePlacementResult.BadRegionRaffle:
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{
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from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
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break;
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}
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case HousePlacementResult.NoQueenLoyalty:
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{
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from.SendLocalizedMessage(1113707, "10000"); // You must have at lease ~1_MIN~ loyalty to the Gargoyle Queen to place a house in Ter Mur.
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break;
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}
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}
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}
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}
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}
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public class StonePlasterHouseDeed : HouseDeed
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{
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[Constructable]
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public StonePlasterHouseDeed()
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: base(0x64, new Point3D(0, 4, 0))
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{
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}
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public StonePlasterHouseDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041211;
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}
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}
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public override Rectangle2D[] Area
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{
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get
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{
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return SmallOldHouse.AreaArray;
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}
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}
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public override BaseHouse GetHouse(Mobile owner)
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{
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return new SmallOldHouse(owner, 0x64);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FieldStoneHouseDeed : HouseDeed
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{
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[Constructable]
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public FieldStoneHouseDeed()
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: base(0x66, new Point3D(0, 4, 0))
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{
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}
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public FieldStoneHouseDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041212;
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}
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}
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public override Rectangle2D[] Area
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{
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get
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{
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return SmallOldHouse.AreaArray;
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}
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}
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public override BaseHouse GetHouse(Mobile owner)
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{
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return new SmallOldHouse(owner, 0x66);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SmallBrickHouseDeed : HouseDeed
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{
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[Constructable]
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public SmallBrickHouseDeed()
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: base(0x68, new Point3D(0, 4, 0))
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{
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}
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public SmallBrickHouseDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041213;
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}
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}
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public override Rectangle2D[] Area
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{
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get
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{
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return SmallOldHouse.AreaArray;
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}
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}
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public override BaseHouse GetHouse(Mobile owner)
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{
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return new SmallOldHouse(owner, 0x68);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WoodHouseDeed : HouseDeed
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{
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[Constructable]
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public WoodHouseDeed()
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: base(0x6A, new Point3D(0, 4, 0))
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{
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}
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public WoodHouseDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041214;
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}
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}
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public override Rectangle2D[] Area
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{
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get
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{
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return SmallOldHouse.AreaArray;
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}
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}
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public override BaseHouse GetHouse(Mobile owner)
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{
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return new SmallOldHouse(owner, 0x6A);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WoodPlasterHouseDeed : HouseDeed
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{
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[Constructable]
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public WoodPlasterHouseDeed()
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: base(0x6C, new Point3D(0, 4, 0))
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{
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}
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public WoodPlasterHouseDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041215;
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}
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}
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public override Rectangle2D[] Area
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{
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get
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{
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return SmallOldHouse.AreaArray;
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}
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}
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public override BaseHouse GetHouse(Mobile owner)
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{
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return new SmallOldHouse(owner, 0x6C);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ThatchedRoofCottageDeed : HouseDeed
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{
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[Constructable]
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public ThatchedRoofCottageDeed()
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: base(0x6E, new Point3D(0, 4, 0))
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{
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}
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public ThatchedRoofCottageDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041216;
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}
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}
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public override Rectangle2D[] Area
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{
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get
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{
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return SmallOldHouse.AreaArray;
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}
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}
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public override BaseHouse GetHouse(Mobile owner)
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{
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return new SmallOldHouse(owner, 0x6E);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BrickHouseDeed : HouseDeed
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{
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[Constructable]
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public BrickHouseDeed()
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: base(0x74, new Point3D(-1, 7, 0))
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{
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}
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public BrickHouseDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041219;
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}
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}
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public override Rectangle2D[] Area
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{
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get
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{
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return GuildHouse.AreaArray;
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}
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}
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public override BaseHouse GetHouse(Mobile owner)
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{
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return new GuildHouse(owner);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TwoStoryWoodPlasterHouseDeed : HouseDeed
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{
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[Constructable]
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public TwoStoryWoodPlasterHouseDeed()
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: base(0x76, new Point3D(-3, 7, 0))
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{
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}
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public TwoStoryWoodPlasterHouseDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041220;
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}
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}
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public override Rectangle2D[] Area
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{
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get
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{
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return TwoStoryHouse.AreaArray;
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}
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}
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public override BaseHouse GetHouse(Mobile owner)
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{
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return new TwoStoryHouse(owner, 0x76);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TwoStoryStonePlasterHouseDeed : HouseDeed
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{
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[Constructable]
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public TwoStoryStonePlasterHouseDeed()
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: base(0x78, new Point3D(-3, 7, 0))
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{
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}
|
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public TwoStoryStonePlasterHouseDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041221;
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}
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}
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public override Rectangle2D[] Area
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{
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get
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{
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return TwoStoryHouse.AreaArray;
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}
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}
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public override BaseHouse GetHouse(Mobile owner)
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{
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return new TwoStoryHouse(owner, 0x78);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
|
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|
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writer.Write((int)0); // version
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}
|
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|
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
|
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int version = reader.ReadInt();
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}
|
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}
|
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|
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public class TowerDeed : HouseDeed
|
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{
|
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[Constructable]
|
|
public TowerDeed()
|
|
: base(0x7A, new Point3D(0, 7, 0))
|
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{
|
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}
|
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public TowerDeed(Serial serial)
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: base(serial)
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{
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}
|
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public override int LabelNumber
|
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{
|
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get
|
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{
|
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return 1041222;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return Tower.AreaArray;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new Tower(owner);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class KeepDeed : HouseDeed
|
|
{
|
|
[Constructable]
|
|
public KeepDeed()
|
|
: base(0x7C, new Point3D(0, 11, 0))
|
|
{
|
|
}
|
|
|
|
public KeepDeed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1041223;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return Keep.AreaArray;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new Keep(owner);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class CastleDeed : HouseDeed
|
|
{
|
|
[Constructable]
|
|
public CastleDeed()
|
|
: base(0x7E, new Point3D(0, 16, 0))
|
|
{
|
|
}
|
|
|
|
public CastleDeed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1041224;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return Castle.AreaArray;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new Castle(owner);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LargePatioDeed : HouseDeed
|
|
{
|
|
[Constructable]
|
|
public LargePatioDeed()
|
|
: base(0x8C, new Point3D(-4, 7, 0))
|
|
{
|
|
}
|
|
|
|
public LargePatioDeed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1041231;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return LargePatioHouse.AreaArray;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new LargePatioHouse(owner);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LargeMarbleDeed : HouseDeed
|
|
{
|
|
[Constructable]
|
|
public LargeMarbleDeed()
|
|
: base(0x96, new Point3D(-4, 7, 0))
|
|
{
|
|
}
|
|
|
|
public LargeMarbleDeed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1041236;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return LargeMarbleHouse.AreaArray;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new LargeMarbleHouse(owner);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class SmallTowerDeed : HouseDeed
|
|
{
|
|
[Constructable]
|
|
public SmallTowerDeed()
|
|
: base(0x98, new Point3D(3, 4, 0))
|
|
{
|
|
}
|
|
|
|
public SmallTowerDeed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1041237;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return SmallTower.AreaArray;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new SmallTower(owner);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LogCabinDeed : HouseDeed
|
|
{
|
|
[Constructable]
|
|
public LogCabinDeed()
|
|
: base(0x9A, new Point3D(1, 6, 0))
|
|
{
|
|
}
|
|
|
|
public LogCabinDeed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1041238;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return LogCabin.AreaArray;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new LogCabin(owner);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class SandstonePatioDeed : HouseDeed
|
|
{
|
|
[Constructable]
|
|
public SandstonePatioDeed()
|
|
: base(0x9C, new Point3D(-1, 4, 0))
|
|
{
|
|
}
|
|
|
|
public SandstonePatioDeed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1041239;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return SandStonePatio.AreaArray;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new SandStonePatio(owner);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class VillaDeed : HouseDeed
|
|
{
|
|
[Constructable]
|
|
public VillaDeed()
|
|
: base(0x9E, new Point3D(3, 6, 0))
|
|
{
|
|
}
|
|
|
|
public VillaDeed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1041240;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return TwoStoryVilla.AreaArray;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new TwoStoryVilla(owner);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class StoneWorkshopDeed : HouseDeed
|
|
{
|
|
[Constructable]
|
|
public StoneWorkshopDeed()
|
|
: base(0xA0, new Point3D(-1, 4, 0))
|
|
{
|
|
}
|
|
|
|
public StoneWorkshopDeed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1041241;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return SmallShop.AreaArray2;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new SmallShop(owner, 0xA0);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class MarbleWorkshopDeed : HouseDeed
|
|
{
|
|
[Constructable]
|
|
public MarbleWorkshopDeed()
|
|
: base(0xA2, new Point3D(-1, 4, 0))
|
|
{
|
|
}
|
|
|
|
public MarbleWorkshopDeed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1041242;
|
|
}
|
|
}
|
|
public override Rectangle2D[] Area
|
|
{
|
|
get
|
|
{
|
|
return SmallShop.AreaArray1;
|
|
}
|
|
}
|
|
public override BaseHouse GetHouse(Mobile owner)
|
|
{
|
|
return new SmallShop(owner, 0xA2);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |