Files
abysmal-isle/Scripts/Mobiles/Normal/EnslavedGoblinScout.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

120 lines
3.5 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an goblin corpse")]
public class EnslavedGoblinScout : BaseCreature
{
[Constructable]
public EnslavedGoblinScout()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Enslaved Goblin Scout";
Body = 334;
BaseSoundID = 0x600;
SetStr(320, 320);
SetDex(74, 74);
SetInt(112, 112);
SetHits(182, 182);
SetStam(74, 74);
SetMana(112, 112);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 42, 42);
SetResistance(ResistanceType.Fire, 33, 33);
SetResistance(ResistanceType.Cold, 30, 30);
SetResistance(ResistanceType.Poison, 14, 14);
SetResistance(ResistanceType.Energy, 18, 18);
SetSkill(SkillName.MagicResist, 95.0, 95.0);
SetSkill(SkillName.Tactics, 80.0, 86.9);
SetSkill(SkillName.Anatomy, 82.0, 89.3);
SetSkill(SkillName.Wrestling, 99.2, 113.7);
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
// Loot - 30-40gold, magicitem,gem,goblin blood, essence control
switch ( Utility.Random(20) )
{
case 0:
PackItem(new Scimitar());
break;
case 1:
PackItem(new Katana());
break;
case 2:
PackItem(new WarMace());
break;
case 3:
PackItem(new WarHammer());
break;
case 4:
PackItem(new Kryss());
break;
case 5:
PackItem(new Pitchfork());
break;
}
PackItem(new ThighBoots());
switch ( Utility.Random(3) )
{
case 0:
PackItem(new Ribs());
break;
case 1:
PackItem(new Shaft());
break;
case 2:
PackItem(new Candle());
break;
}
if (0.2 > Utility.RandomDouble())
PackItem(new BolaBall());
}
public EnslavedGoblinScout(Serial serial)
: base(serial)
{
}
public override int GetAngerSound() { return 0x600; }
public override int GetIdleSound() { return 0x600; }
public override int GetAttackSound() { return 0x5FD; }
public override int GetHurtSound() { return 0x5FF; }
public override int GetDeathSound() { return 0x5FE; }
public override bool CanRummageCorpses { get { return true; } }
public override int TreasureMapLevel { get { return 1; } }
public override int Meat { get { return 1; } }
public override OppositionGroup OppositionGroup { get { return OppositionGroup.SavagesAndOrcs; } }
public override void GenerateLoot()
{
this.AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}