using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an goblin corpse")] public class EnslavedGoblinScout : BaseCreature { [Constructable] public EnslavedGoblinScout() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Enslaved Goblin Scout"; Body = 334; BaseSoundID = 0x600; SetStr(320, 320); SetDex(74, 74); SetInt(112, 112); SetHits(182, 182); SetStam(74, 74); SetMana(112, 112); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 42, 42); SetResistance(ResistanceType.Fire, 33, 33); SetResistance(ResistanceType.Cold, 30, 30); SetResistance(ResistanceType.Poison, 14, 14); SetResistance(ResistanceType.Energy, 18, 18); SetSkill(SkillName.MagicResist, 95.0, 95.0); SetSkill(SkillName.Tactics, 80.0, 86.9); SetSkill(SkillName.Anatomy, 82.0, 89.3); SetSkill(SkillName.Wrestling, 99.2, 113.7); Fame = 1500; Karma = -1500; VirtualArmor = 28; // Loot - 30-40gold, magicitem,gem,goblin blood, essence control switch ( Utility.Random(20) ) { case 0: PackItem(new Scimitar()); break; case 1: PackItem(new Katana()); break; case 2: PackItem(new WarMace()); break; case 3: PackItem(new WarHammer()); break; case 4: PackItem(new Kryss()); break; case 5: PackItem(new Pitchfork()); break; } PackItem(new ThighBoots()); switch ( Utility.Random(3) ) { case 0: PackItem(new Ribs()); break; case 1: PackItem(new Shaft()); break; case 2: PackItem(new Candle()); break; } if (0.2 > Utility.RandomDouble()) PackItem(new BolaBall()); } public EnslavedGoblinScout(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x600; } public override int GetIdleSound() { return 0x600; } public override int GetAttackSound() { return 0x5FD; } public override int GetHurtSound() { return 0x5FF; } public override int GetDeathSound() { return 0x5FE; } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.SavagesAndOrcs; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }