84 lines
2.1 KiB
C#
84 lines
2.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a grave dust elementals corpse" )]
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public class GraveDustElemental : BaseCreature
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{
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[Constructable]
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public GraveDustElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a grave dust elemental";
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Body = 196;
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BaseSoundID = 263;
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Hue = 2067;
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SetStr( 426, 515 );
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SetDex( 266, 285 );
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SetInt( 661, 835 );
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SetHits( 608, 620 );
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SetDamage( 24, 28 );
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SetDamageType( ResistanceType.Physical, 10 );
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SetDamageType( ResistanceType.Fire, 90 );
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SetDamageType( ResistanceType.Cold, 90 );
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SetResistance( ResistanceType.Physical, 60, 70 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 80.1, 95.0 );
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SetSkill( SkillName.Magery, 80.1, 95.0 );
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SetSkill( SkillName.Meditation, 80.2, 120.0 );
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SetSkill( SkillName.Poisoning, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 85.2, 115.0 );
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SetSkill( SkillName.Tactics, 80.1, 100.0 );
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SetSkill( SkillName.Wrestling, 70.1, 90.0 );
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Fame = 12500;
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Karma = -12500;
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VirtualArmor = 70;
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PackItem( new GraveDust( 200 ) );
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PackItem( new LesserPoisonPotion() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override double HitPoisonChance{ get{ return 0.75; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public GraveDustElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |