using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a grave dust elementals corpse" )] public class GraveDustElemental : BaseCreature { [Constructable] public GraveDustElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a grave dust elemental"; Body = 196; BaseSoundID = 263; Hue = 2067; SetStr( 426, 515 ); SetDex( 266, 285 ); SetInt( 661, 835 ); SetHits( 608, 620 ); SetDamage( 24, 28 ); SetDamageType( ResistanceType.Physical, 10 ); SetDamageType( ResistanceType.Fire, 90 ); SetDamageType( ResistanceType.Cold, 90 ); SetResistance( ResistanceType.Physical, 60, 70 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 20, 30 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.EvalInt, 80.1, 95.0 ); SetSkill( SkillName.Magery, 80.1, 95.0 ); SetSkill( SkillName.Meditation, 80.2, 120.0 ); SetSkill( SkillName.Poisoning, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 85.2, 115.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.Wrestling, 70.1, 90.0 ); Fame = 12500; Karma = -12500; VirtualArmor = 70; PackItem( new GraveDust( 200 ) ); PackItem( new LesserPoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); AddLoot( LootPack.MedScrolls ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override double HitPoisonChance{ get{ return 0.75; } } public override int TreasureMapLevel{ get{ return 5; } } public GraveDustElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }