126 lines
3.6 KiB
C#
126 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Targeting;
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namespace Server.Spells.Sixth
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{
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public class RevealSpell : MagerySpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Reveal", "Wis Quas",
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206,
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9002,
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Reagent.Bloodmoss,
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Reagent.SulfurousAsh);
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public RevealSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle
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{
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get
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{
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return SpellCircle.Sixth;
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}
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target(IPoint3D p)
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{
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if (!Caster.CanSee(p))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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List<Mobile> targets = new List<Mobile>();
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Map map = Caster.Map;
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if (map != null)
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{
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IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 1 + (int)(Caster.Skills[SkillName.Magery].Value / 20.0));
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foreach (Mobile m in eable)
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{
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if ((m is Mobiles.ShadowKnight && (m.X != p.X || m.Y != p.Y)) || !SkillHandlers.DetectHidden.CanDetect(Caster, m))
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continue;
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if (m.Hidden && (m.IsPlayer() || Caster.AccessLevel > m.AccessLevel) && CheckDifficulty(Caster, m))
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targets.Add(m);
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}
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eable.Free();
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}
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = targets[i];
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m.RevealingAction();
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m.FixedParticles(0x375A, 9, 20, 5049, EffectLayer.Head);
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m.PlaySound(0x1FD);
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}
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ColUtility.Free(targets);
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}
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FinishSequence();
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}
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// Reveal uses magery and detect hidden vs. hide and stealth
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private static bool CheckDifficulty(Mobile from, Mobile m)
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{
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// Reveal always reveals vs. invisibility spell
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if (!Core.AOS || InvisibilitySpell.HasTimer(m))
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return true;
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int magery = from.Skills[SkillName.Magery].Fixed;
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int detectHidden = from.Skills[SkillName.DetectHidden].Fixed;
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int hiding = m.Skills[SkillName.Hiding].Fixed;
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int stealth = m.Skills[SkillName.Stealth].Fixed;
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int divisor = hiding + stealth;
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int chance;
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if (divisor > 0)
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chance = 50 * (magery + detectHidden) / divisor;
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else
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chance = 100;
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return chance > Utility.Random(100);
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}
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public class InternalTarget : Target
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{
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private readonly RevealSpell m_Owner;
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public InternalTarget(RevealSpell owner)
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: base(Core.ML ? 10 : 12, true, TargetFlags.None)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D p = o as IPoint3D;
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if (p != null)
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m_Owner.Target(p);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |