Files
abysmal-isle/Scripts/Spells/Sixth/Reveal.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

126 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using Server.Targeting;
namespace Server.Spells.Sixth
{
public class RevealSpell : MagerySpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Reveal", "Wis Quas",
206,
9002,
Reagent.Bloodmoss,
Reagent.SulfurousAsh);
public RevealSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle
{
get
{
return SpellCircle.Sixth;
}
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
if (map != null)
{
IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 1 + (int)(Caster.Skills[SkillName.Magery].Value / 20.0));
foreach (Mobile m in eable)
{
if ((m is Mobiles.ShadowKnight && (m.X != p.X || m.Y != p.Y)) || !SkillHandlers.DetectHidden.CanDetect(Caster, m))
continue;
if (m.Hidden && (m.IsPlayer() || Caster.AccessLevel > m.AccessLevel) && CheckDifficulty(Caster, m))
targets.Add(m);
}
eable.Free();
}
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
m.RevealingAction();
m.FixedParticles(0x375A, 9, 20, 5049, EffectLayer.Head);
m.PlaySound(0x1FD);
}
ColUtility.Free(targets);
}
FinishSequence();
}
// Reveal uses magery and detect hidden vs. hide and stealth
private static bool CheckDifficulty(Mobile from, Mobile m)
{
// Reveal always reveals vs. invisibility spell
if (!Core.AOS || InvisibilitySpell.HasTimer(m))
return true;
int magery = from.Skills[SkillName.Magery].Fixed;
int detectHidden = from.Skills[SkillName.DetectHidden].Fixed;
int hiding = m.Skills[SkillName.Hiding].Fixed;
int stealth = m.Skills[SkillName.Stealth].Fixed;
int divisor = hiding + stealth;
int chance;
if (divisor > 0)
chance = 50 * (magery + detectHidden) / divisor;
else
chance = 100;
return chance > Utility.Random(100);
}
public class InternalTarget : Target
{
private readonly RevealSpell m_Owner;
public InternalTarget(RevealSpell owner)
: base(Core.ML ? 10 : 12, true, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
IPoint3D p = o as IPoint3D;
if (p != null)
m_Owner.Target(p);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}